But I'll get that myself somehow *laughs*." "Sometimes our witch recipes call for poison. Do you happen to carry poison in your shop?" Anyway, I didn't just come in out of curiosity. I heard there was a new alchemist in town, so I came to say hi. Thankfully you can gain XP by making potions on your treasure map and when you level up you can spend skill points to improve the sale prices of your potions and the impact of your haggling."Well hello. If you don’t want to create pixel perfect potions, your progress will be very slow. I found myself doing this often and whilst it didn’t make me mad at the game, it did make me realise this game could potentially be a massive grind for gamers. It can lead to you finally getting to a new rep level and then immediately tanking back down. When you move up a tier, if you get two customers that ask for potions that you can’t provide immediately, you drop back down again but the rep tiers purposely expand the types of potions you ask as you go up them. I did find that my progression through the rep levels and story chapters wildly yo-yoed about though. I found myself thinking I’d play a quick 10 minutes and then I’d lost an hour just exploring ingredients and trying new things. Potion Craft is engrossing in an odd way. It did seem to annoy customers doing this though so perhaps this needs a little more balancing over time. Haggling is a quick time event, clicking the orange boxes on a slider to reduce the purchase price for you or increase your sales price to customers. The economy really punishes you for only brewing tier 1 potions and not playing the haggle mini game. It’s expensive though and prices vary greatly from store to store. You do get travelling sellers visit daily too for mushrooms, herbs, crystals and salts (teased at in the future) so you can buy what doesn’t grow in your garden. Potion Craft requires a real balance of step by step precision and then trying to hamfist it with what you’ve got in times of need. Rep is gained by serving good potions consecutively but you won’t always have the exact ingredients around to do this easily. Your shop gains more customers and wider needs as you gain rep. Picking ingredients from your garden gives you a head start and different things grow each day. This brings in the water pouring mechanic where you’ll brew something slightly too strong and then add some water to bring it back to centre slightly. Potions can be brewed in 3 tiers of strength and tier 3 potions sell for massively more money than the others, but they require exact precision in mixing. You can do this all manually but you can save potions with step by step ingredients into your recipe book (although you have to buy new papers for the privilege to short cut). It’s a fantastic way to add in puzzle, skill and knowledge into potion crafting and I found it fascinating working out what your favourite mushrooms and herbs will be for certain bends or twists.Ĭustomers will come to your shop each day with demands for certain potions. Every ingredient has its own quirky pattern and if you veer into the skull and crossbones, your potion will explode. There’s about 20 different types of potion you can brew. Discover a potion outline and you’ll want to aim for it and discover a new thing to brew. The early hours of Potion Craft will see you mixing and matching to uncover the fog of war so-to-speak, uncovering the map of alchemy in front of you. Each ingredient can be crushed with a pestle and mortar to extend its dotted line length or it can be put directly into the cauldron. Each ingredient maps out a dotted line across the alchemist paper like a treasure map, showing you where the ingredients will take the potion. You start with a base substance, in this case water, and a collection of ingredients that grow overnight in your garden. Brewing potions is like charting your ship as a pirate on a treasure map.
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