“When a game needs to be delayed - what we did with Starfield, what we did with Halo, what we did with Redfall - because the production timeline is saying, We have this vision, and our production timelines don’t get us to the completion of that vision, we do delay games. That feels like the game had a goal to do one thing and when players are actually playing they’re not feeling that thing, that creative execution of the team.” “That doesn’t feel like a Hey, just delay it. “There are quality issues and we’re working on those, but I think there’s a fundamental piece of feedback that we get that the game isn’t realizing the creative vision that it had for its players,” Spencer said. Spencer also addressed a common question: Why not delay Redfall until it’s ready? (The game was already delayed significantly in 2022.) Ultimately, Spencer said, “We let a lot of people down this week with the launch of the game, but we will continue to strive on.” These games were previously slated to arrive in 2022, with Starfield having an exact release date of Nov. But I also know these games are $70, and I’m gonna take full responsibility for a game that needs to be great.” Bethesda Softworks' Starfield and Redfall are being delayed into 2023. We’ve shown a commitment to games like Sea of Thieves and Grounded, to continue to go and build games. We’re committed to getting that done, and we’re going to continue to work the game. “In terms of our commitment to the game, the team at Arkane is taking the near-term feedback,” he said. Redfall Arkane Yesterday, Xbox had a well put-together showcase focused on four games with a surprise fifth, Hi-Fi Rush, an instant Game Pass drop that seems to be delighting everyone. Spencer said that Microsoft and Arkane are taking that feedback to heart, and pointed to other, long-supported games from Xbox Game Studios as examples of committing to fixing what’s wrong. was significantly lower than our internal metrics in terms of where it actually reviewed. “That’s one of the disappointing things we would never strive to launch a game that we thought was going to review in the low 60s - it’s not part of our goals. 'When a game needs to be delayed, we did with Halo, we did with Starfield, we did with Redfall, because the production timeline is saying, we have this vision, and our production timelines don't get us to the completion of that vision, we do delay games. “We do mock reviews for every game that we launch, and this is double digits lower than we thought we would be with this game,” Spencer explained. Spencer said that critical response to Redfall was “significantly lower” than Microsoft’s internal reviews of the game - on Metacritic, the average review score is 59 out of 100. Spencer, speaking on the Kinda Funny Games Xcast Thursday, also took responsibility for the launch of a rough game at Xbox’s new $70 price point. The head of Xbox, Phil Spencer, said that this week’s launch of Arkane Studios’ Redfall is “disappointing,” but that the studio behind it is committed to continuing to work on it.
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